Northern tales 5 walkthrough6/12/2023 Use the icicles in the window as your clue to solve it. Now you can access the Animal Locks puzzle to the right. Go back to the right room and replace the rusted fan with the repaired fan. Add the sticky curse to secure the pieces in place. Go back to the left room and place the last two fan blades on the fan. The fan will turn on, dropping a fan blade. Go back to the main room and add the penguin to the other two penguins. Then use the water stone to make a penguin statue rise up to the surface. Use the earth stone with the star emblem to get rid of the vines. Now the window is open and we can use the locket!ġ9. Go back to the right room and place the pink diamond in the slot on the wall. Go back to the left room and place the leopard tail on the left leopard. Go back to the middle room and use the gauntlet to pick up some of the purple sticky curse.ġ7. Use the mallet on the right leopard to break off his tail.ġ6. You need to form a continuous path and even out any numbers you use. Here’s how to solve the Power Grid puzzle. Also, notice the Power Grid puzzle on the wall.ġ3. Use the shovel to dig up the two mounds of snow and then grab the gauntlet and mallet. Then go through the new door to the right room that’s a mirror image of the left room.ġ2. Go back to the first room and place all three wind emblems in their place. Then you need to count how many times you see each of those items in the image on the right. The left side tells you which objects represent each dial on the lock. The mural on the left wall gives you the clue for the chest combination lock. Use the wind stone with the star emblem to turn on the fan underneath the cube, which will blow the cube to the ceiling and knock down the wind emblem. And finally, place the mural brick in the slot on the left wall to get a clue.ĩ. Place the two emerald eyes in the right leopard’s eye sockets and take the wind emblem that drops from his mouth. Place the tile in the slot on the floor to reveal a star emblem. Also, look at the fab and add the fan blade to it. Dig up the two mounds of snow and take the tile and mural brick. Place all three ice emblems in the circle below the walrus. Interestingly, the game makers let you control the action using either the keyboard, the mouse or an optional gamepad.Enemies include spiky fish and poison flowers you must avoid, octopuses you must jump on, crabs that require two jumps to destroy, and boss characters such as huge pearls you need to let fall asleep before pouncing on it.6. So he takes it upon himself to begin an underwater adventure through six magical worlds, spread out over 50 levels, to restore the world back to normal.As Ozzy navigates through these watery levels, he can jump, double-jump (to reach higher levels), kick objects towards enemies, shimmy or swing across ropes, and ride seahorses for added speed. Clone – you know, run from the left of the screen to the right, pick up items, jump on enemies and find the end of the level – but at some point in the third world I realized this surprisingly addictive game had nicely built upon this familiar formula.In this sequel, you once again play as Ozzy the Turtle, who accidentally cracks a slab of ice and lets a mysterious creature go free. At first, I wrote off this arcade-like “platformer” title as a mere Super Mario Bros.
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